Estimating time to develop training – Part 2

This is the second in a series of posts on how to estimate the time needed to complete training projects.  In my last post, I talked about how to use past development projects to create future estimates.

But what if you don’t have any data from your past projects, or conditions are different, or you want to know if your team is performing well?

In these cases, you can refer to industry standards.

The two studies

There are two often cited research studies that looked into how long it takes to develop one hour of training.

Time to Develop One Hour of Training (2009) by Karl Kapp and Robyn Defelice

How Long Does it Take to Create Learning? (2010) from the Chapman Alliance

Both studies used the full development life cycle, from design through deployment, in their estimates. They also both breakout eLearning into different levels based on its complexity and amount of interactivity.  I was curious to see how the results of these studies compared.

Kapp and Defelice provide a high and low estimate for each output format. Chapman provides three estimates corresponding to simple, average, and complex projects. So, in the chart below, I’ve included an average value for the Kapp & Defelice estimates that corresponds with Chapman’s “average” estimate.

I’ve taken some additional liberties in order to compare the data sets :

  • I refer to the eLearning levels as 1 for low interactivity, 2 for moderate interactivity, and 3 for high interactivity, like it is done in the Chapman report.
  • The only distinction I make in the eLearnings levels is amount of interactivity, I combined the estimates of template vs. non-template development from the Kapp and Defelice report into each level.
  • I did not include the Kapp and Defelice estimates for equipment and hardware simulations because the development time for those cases are well out range of other types of projects.
  • I treat all three ILT formats (stand-up, print and web) identified by Kapp and Defelice as one “ILT” category and take the high and low values from that data set.

The findings show a fair amount of overlap, except for eLearning Level 2. I imagine this might be due to improvements in authoring software and the increasing skills of eLearning developers.

What goes into an hour of training

Before using the data from these studies to form our own estimates, it’s good to understand what makes up an hour of training. In my experience, an hour of ILT training material consists of about 20-40 slides depending on the amount of presentation, discussion, and activities.

Virtual ILT tends to have more slides (or more animation on the slides) so that something visual is happening about every 10-15 seconds. In this respect, it is more comparable to eLearning Level 1.  Diane Elkins of Artisan eLearning found that 1 hour of eLearning contained an average of:

  • 8680 storyboard words
  • 5179 transcript words
  • 53 screens

Another way to think about what goes into an hour of training is by scope.  Scope gets us thinking about good instructional design. As a rule of thumb, in an hour of training, I aim to cover 2-3 “big” topics including presentation, reflection (discussion or interaction), and application. The advantage of thinking about scope is that you can take a training request that comes in as a list of topics and put together a rough estimate of how many hours the total project will take.

Using the industry standards

Start by choosing the output category that best matches your project.  I use the average value as my initial estimate.  For example, my initial estimate for a Level 2 eLearning project is 220 hours.

Then, I modify that estimate based on the content, the project requirements, and the resources available.  Think about the complexity of the subject matter, not just end product you’re developing. Think about the capacity of your team. Think about the needs of your clients. This leads to all sorts of questions that impact your estimate:

  • How much does my team know about the topic?
  • Is the course for novices or people with prior knowledge and experience?
  • Are good reference materials available?
  • What sorts of activities need to be created and what environment will they require?
  • What is the priority for this project?
  • Is there anything else that is preventing my team from beginning to make progress right now?

These are the modifications I typically make:

Remove SME time from estimates (Deduct 5-10%)

The two studies include SME time in their estimates.  In the Chapman report, it accounts for 6-8% of the total time. Kapp and Defelice cite SME time as a major reason for the increase in estimates from 2003 to 2009.  I find SME time highly variable, so I don’t count it in my estimates. I work it in once I build my schedule, know who my SMEs are, and know more about their availability, experience, and enthusiasm for the project.

Expertise of my team in the content area  (Experienced – Deduct 20%, Inexperienced – Add up to 30%)

Your team will create better content and create it more quickly if they understand the topic. If they are writing about a software product, have them use it, test it, and learn about customer problems. It’s best to do this as part of an ongoing professional development plan, but if that’s not possible, build some skill building time into the project estimate.  If your team is going to largely need to teach themselves without the aid of a SME or existing resources, add another 20% to your estimate.

Experience of my team in instructional design and development (Experienced – Deduct 20%, Inexperienced – Add up to 50%)

I once managed a team of novice instructional designers whose first major project was to create eLearning. That was an “add 50%” situation!  More often, you will be able to pair an inexperienced ID with a more senior member of your team. You will want to add in time for reviews and revisions as the new member of your team gets up to speed.

Multi-tasking (More than 2 projects – Add 10% to each time sensitive project)

I typically assign a high and low project simultaneously.  The low priority project is something that can be picked up when the high priority progress is halted, for example when you’re waiting for SME feedback. While some people handle multi-tasking really well, for others it’s a source of stress and a cause of errors. Add in a buffer if your team is working on more than two projects or if the two projects they are working on are both time sensitive.

Add a general buffer (Add 5-10% for every person working on the project)

This is simply added time for vacations, illness, or emergencies.

I recommend reading through the Chapman and Kapp and Defelice reports to understand how their estimates were formed. Then, make your own adjustment checklist.  Connie Malamed at The eLearning Coach lists additional factors to consider when forming your estimates. And Christy Tucker over at Experience eLearning has an excellent post that describes her estimation process.

Parting thoughts

The studies discussed in this post are a few years old, but the data is still good for rough estimates.  I’ve read that Kapp and Defelice are continuing to collect data.  The article that mentioned the continuing study is from 2009, but the survey is still up and running.

One word of caution about using industry standards. Every team is unique. Having a benchmark to reach can be motivating for some and threatening to others.  Keep in mind that a team’s velocity is made up of how fast individuals work alone and together.  If your team isn’t performing as well as you would like, develop individual skills but also look at how the work is distributed and how tasks are handed off between team members.

Ultimately, you may want to measure performance of your team members and their performance as a whole.  In my final post in this series, I’ll talk about how to do that and one tool I’ve found particularly helpful.

Resources

Chapman, B. (2010). How Long Does it Take to Create Learning? [Research Study]. Published by Chapman Alliance LLC. www.chapmanalliance.com

Karl M. Kapp, Robyn A Defelice. “Time to Develop One Hour of Training.” ATD, 31 Aug. 2009. Web. 31 Jan. 2017. www.td.org


Comments

16 responses to “Estimating time to develop training – Part 2”

  1. […] Estimating time to develop training – Part 2 […]

  2. This is very helpful, thank you!

    1. I’m glad to hear it!

  3. Annette Williams Avatar
    Annette Williams

    Very helpful….this data helps rationalize my “gut” estimates. I was off…unfortunately, to my own detriment!

    1. Hi, Annette. I’m glad you found this information helpful! I’ve definitely been there with off estimates and all the stress that comes with it. My “gut” is too ambitious, as if high pressure scheduling is some form of customer service. The general buffer is the best defense I have against this tendency. I used to feel guilty using it, but now I just see it as part of quality control. None of my clients has ever been disappointed to get a project earlier than predicted or too shy to push back when they needed a tighter timeline. Let me know how your future estimates go!

  4. […] Estimating time to develop training – Part 2 […]

  5. Hi! I cannot see the chart in the article. Is it available somewhere…? Thank you!

    1. Hello, Klara. Thank you for bringing this to my attention!

  6. […] Estimating Time to Develop Training: This post also refers to the Chapman and ATD data, but uses some different factors like team experience into the estimate. […]

  7. Darren Andrews Avatar
    Darren Andrews

    Great article Diane, very useful when trying to communicate resourcing requirements to the uninitiated…

    1. Thank you, Darren! I am glad you found it helpful!

  8. Barbara Rutkokwski Avatar
    Barbara Rutkokwski

    Is there any research that includes a breakdown of content development time between “instructional design” and “Content development”? Or any other breakout of time in each phase of the content development process?

    1. Hi, Barbara.

      I haven’t seen any research that includes a breakdown between instructional design and content development. But, here are some factors to consider and that make estimating one vs. the other tricky.

      1. What is dividing line between design and development?
      Especially with eLearning, it may be difficult to separate the instructional elements from the visual look and feel of the design process. I’ve often found that clients (the non-training professional sponsor) cannot get past how something looks in order to evaluate the instruction. In those cases, the design phase includes viewing examples (like looking through a book of models in a hair salon), making mockups of page templates, and meeting with marketing teams to ensure brand guidelines are met. It can take a lot of time just to get the visual elements designed and agreed to, and where the visual style lands may impact what you can do from an instructional design perspective.

      But, by getting the visual elements fixed first, the actual content development can go faster because you’ll have templates to work from.

      I’ve also worked on projects where the design phase only included instructional design. That can work, but you may find that you cross the line from development back to design and back again. A recent project I worked on had that kind of “curvy” path with a late decision to change how the navigation buttons looked and functioned.

      2. Are you starting from a blank slate?
      Design takes a lot more time when working from scratch and especially when working with a new client. My preference is to go through full development of a small portion of the course before committing. Get to as clean and polished and functioning of a sample as you can. This will give your client confidence in their decisions and an idea of what to expect from the rest of the content.

      It will also make it so that designing and developing the rest of the content isn’t starting from a blank slate. You may have templates, palettes, characters, tone, etc.. all well developed. This will make both the remaining instructional design and content development go faster.

      Fastest of all though are the courses that are next in a series. Unless each course is radically different, you can focus mostly of instructional design knowing that it is then largely just a matter of plugging it into an existing visual design.

      Thank you for reading and commenting! I hope this helps!

  9. K. Bryant Avatar
    K. Bryant

    Is there any more recent breakdown of the development of ILT and eLearning since COVID. The Chapman information is 14 years old. I am just wondering how updated and new tools have affected course development time.

    1. Hi, K.

      I haven’t found any newer studies. I suggest trying the manual costing method, even if just for a sample set of modules. And remember, development cost is just one consideration when deciding how to deliver training. I’m finding that eLearning works best for my small projects, limited in both scope and duration. And by “small” what years ago I would peg at no more than 15 minutes is now closer to 5-10 minutes max. Beyond that, I’m opting for hybrid, even if the “in person” portion is a discussion forum or web meeting. All that said, for software launches and similar large change / kickoff types of training, in-person with a lot of observed hands-on practice is still really good. Not just for training outcomes, but for customer retention.

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